Disputes are inevitable. When they happen in families or at work, we manage to get past them because we often have no other choice. In virtual [...]
I've started to practice Aikido. That sounds impressive. At the moment, it mostly involves me having far more skilled people repeatedly throw me to the mat. [...]
Much too often, we offer too much advice and too little understanding. We talk much too much and listen so very little. How about this for some advice to the givers of advice: If you hope to change minds, if you want to help, if you want to give advice, seek first to understand, before being understood.
I can empathise with what the people of France must be going through the day after such heinous acts against hundreds of innocent people of Paris, yet I worry when world leaders say things like this: "We are going to lead a war which will be pitiless."
Ambient sound is an integral part of experiencing simulated environments, not only because it significantly adds to a feeling of immersiveness, but many people are in Second Life without their music turned on. Silence makes a place feel dead.
Last night I hosted a Basilique Chat Salon on the subject of gender experimentation in Second Life. The questions up for discussion were: have you ever experimented with gender in Second Life? Why do/did you do it? What were your reactions to the experience? How did you react to members of the opposite gender? How about those of the same gender as you? Have you come to any new insights as a result? Would you recommend it?
Change brings anxiety. I expect that. Last year in July, Linden Lab announced that they were working on a next generation virtual platform - code-named Project Sansar. Second Life residents are, understandably, anxious. I spoke a little about this in my recent panel appearance on the DraxFiles Radio Hour, and I'll expand my thoughts on it here.
Recently, I participated in a Plurk discussion where people debated the merits of sharing their real life identity (from images to real names) with other Second Life residents. I heard many arguments against this idea, and several arguments in its favour. Unsatisfied, I want to know what Second Life residents actually do, and what they think, about this very interesting question.
Want to know how the wider virtual worlds landscape is developing? I urge you to read this article published yesterday in Re/Code, to get an overview [...]
Like nearly everything else I do, I created my Second Life profile with a goal in mind. I have a ‘target market’. I've crafted my [...]