My Logo Mesh Head 2015
I was an early adopter of mesh heads – back in 2013, but I still spent a long time deliberating over whether to make the move to the Logo Chloe mesh head. I am 100% confident I made the right call to go for, it, and I have worn it exclusively, ever since.
I could relate to similar worries to the ones expressed by others who have considered (and rejected) mesh heads: That I would lose my individuality, that my customisation options would be more limited, and that I’d end up looking vapid and doll-like.
All of these anxieties are loosely based in reality; but considering the alternative, I know I will never go back to a system avatar head. Fortunately for me (and possibly indicative of my unpopular tastes), I haven’t seen the Logo head adopted anywhere as much as I imagined it would be.
Those who have adopted the head (as I’ve seen on Flickr) make it look completely different from I do (I don’t wear much makeup at all so I’m already in the minority there), so I’m not at all worried about my individuality in this regard. Further, the Logo head is now no longer as new and innovative as it was when it first appeared, so most people looking into mesh heads today are looking at the new ones, such as what is now being offered by SLink and Lelutka. Lastly, I’ve been using the same head for so long (Logo was an early entrant into mesh heads), it’s now become a part of my signature look.
My mesh hands and feet
After trying on several appendage options, I settled on the SLink hands and feet, while retaining my system avi body. Today, if I’m not wearing a mesh body (which is rare), I’ll still use my SLink hands and feet. I have the fat pack of hands, but I mainly use Relax and Elegant. For feet, I mainly use their flat barefoot option, and here and there will change it up depending on the very few SLink compatible shoes I’ve purchased over the last year. Again, I’d never go back to system appendages.
Early forays into mesh bottoms
Shorty after making the move to mesh hands and feet, I picked up the CuteAzz from PhatAzz, which I wore only when nude or with swimwear. While impressed with the contours then – enough to wear this bottom/legs as Eve in Paradise Lost where I appeared nude for half the show – I never felt comfortable with the seam at my waist that would show up in certain poses, animations and lighting. Still, it was a good learning experience to try a mesh body part, which first introduced me to what appliers are, and how round and fleshy mesh can actually look. I have to admit I did stare at my ass for days after I first bought it.
My mesh body evolution
My first mesh body was from Wowmeh (top right corner in the image above). It was a vast improvement over the standard avatar (top left), but I never liked it as much as its fervent fans. My second mesh body, which I bought for comparison purposes was from SLink (pictured bottom left). This body was prettier and more detailed in my opinion, and the accompanying HUD allowed more options than the Wowmeh.
I remember then that many people considered the SLink to be flawed. I heard many Wowmeh fans complain that the labia was ‘crooked’ and that the bottom was too flat. Before it really had much of a chance to evolve, the Wowmeh was hit with a DMCA takedown, which rendered that option a non-starter. Still, the SLink body, despite all the relative bells and whistles – and the very exciting possibility of a couple of mesh heads to match – didn’t do it for me. So, I went through the arduous process of buying The Mesh Project Body (Deluxe) from The Shops (bottom right)
The TMP became my body of choice for about six months, and I’m now completely familiar with the HUD. Furthermore, I love the tone, texture and shape of this body. Having said that, I saw and continue to see, three major flaws that led me to look elsewhere:
- The developers are misguided in asking Second Lifers to adopt their frustrating Shopping HUD system.
- I foresee big limits to scale with regards to the TMP StyleMode HUD. The interface just about works for the dozens of clothing options I have, but I can’t imagine how a visual inventory system is going to work when the numbers get into the hundreds.
- Hundreds of clothing options for the TMP is hardly an imminent concern at the moment, considering how glacially slow The Shops are when it comes to releasing new clothing items for sale. After nearly six months of wearing this body, I was really starting to feel like I was recycling my looks again and again.
Many of my friends went with either SLink, TMP, and Belleza (which I’ve heard good things about, but have not yet tried). I considered going back to the SLink when I saw the heads – especially since one of them – Becky – was obviously named after me (hah!).
The big drawback for me however, was that in some lighting conditions (ALM), the body looked so shiny that one couldn’t be blamed for thinking it was covered in oil. From what I can tell, they’ve since addressed this issue in the latest update.
I have an RL friend that uses the SLink body and Emma head, so I had several opportunities to look over her shoulder while she customised her SLink options and HUD. I notice that the clothing options for the SLink are abundant. Sadly, most options don’t at all appeal to my taste, due to my sense that most of the creators making clothing for SLink bodies are targeting the sex worker market. On sum, my head and body combination felt like a good way forward, so I resisted going over to the SLink.
After the most recent update SLink released for the heads and the bodies, they remained a very compelling option. The TMP body, however, remained hard to beat for looks, so I waited.
My wait was rewarded. When I first heard Maitreya was developing a mesh body, I became very interested. My first thought was: Finally, here is a mesh body maker that has a huge history with Second Life (which suggests they’re not going to try to reinvent the wheel – like TMP), and a great back catalog of clothes and shoes that totally suits my style (unlike SLink or Belleza).